D&D Town Generator
Duskmire
Mirewood Vale border town 850
A fog-shrouded town perched on the edge of the haunted Mirewood, where secrets linger in every shadow and the townsfolk whisper of ancient bargains.
Key Features
Veiled Lantern Festival
Ancient Standing Stones
Fogbound Docks
Witchlight Market
Veilkeeper Guildhall
Ancient Standing Stones
Fogbound Docks
Witchlight Market
Veilkeeper Guildhall
History
Duskmire was founded centuries ago by exiles fleeing a forgotten war. The town grew around the standing stones, drawing those who seek answers in the mist. Legends speak of bargains struck with ancient spirits, and every generation faces a new test from the Mirewood.
Current Events
- The Veiled Lantern Festival approaches, but the lanterns refuse to stay lit.
- A series of disappearances has left the townsfolk fearful after dark.
- A strange, glowing barge was seen drifting near the docks at midnight.
Adventure Hooks
- A masked stranger offers the party a map to a hidden crypt beneath the standing stones.
- A child claims their dreams are being stolen by a shadow in the fog.
- The Veilkeepers seek help investigating a breach in the magical wards protecting the town.
- A merchant in the Witchlight Market is selling an artifact that should not exist.
- Old Bram begs the party to help him lay a restless spirit to rest before the festival begins.
Locations
- Witchlight Market (market)A moonlit bazaar where rare herbs, enchanted trinkets, and forbidden tomes are traded beneath colorful lanterns.Notable NPCs:
- Mistress Veyra (Potion Seller): A sharp-eyed woman with a mysterious past and a knack for brewing potions that do more than they claim.
- Garrick the Whisper (Information Broker): A shadowy figure who always seems to know everyone's secrets—for a price.
- Fogbound Docks (docks)Wooden piers vanishing into the mist, where strange boats arrive at midnight and the water glows with eerie phosphorescence.Notable NPCs:
- Captain Sable (Dockmaster): A gruff ex-pirate who keeps a close watch on all comings and goings.
- Veilkeeper Guildhall (guildhall)Headquarters of the Veilkeepers, a secretive order sworn to protect the town from supernatural threats.Notable NPCs:
- Eldric Rune (Veilkeeper Captain): A stoic leader haunted by visions of the future.
- The Crooked Lantern Inn (inn)A cozy, creaking inn where travelers share tales and the lanterns never go out, no matter how thick the fog.Notable NPCs:
- Mara Quickhand (Innkeeper): A cheerful halfling with a hidden dagger and a sharper wit.
- Ancient Standing Stones (ritual site)Moss-covered monoliths said to be older than the town itself, pulsing with faint magical energy at dusk.
Notable NPCs
- Mayor Corvin Ashwood (Mayor): A charismatic leader rumored to have made a pact with the spirits of Mirewood.
- Sister Miren (Priestess): Caretaker of the town's shrine, known for her healing touch and cryptic prophecies.
- Old Bram (Hermit): A reclusive sage who claims to speak with the ghosts of the marsh.